Could Not Retrieve Battlepacks Please Try Again Later
Yu-Gi-Oh! Main Duel has a big problem, merely Boxing Packs are the solution
Yu-Gi-Oh! Master Duel is Konami's response to Magic: the Gathering Loonshit. While Arena is a problematic way to play a dandy game, Chief Duel is the exact opposite: it's a great mode to play a problematic game.
That's non to say that the Yu-Gi-Oh! card game isn't enjoyable, just there are some glaring game design issues that go on people from playing long term. Namely, power creep. It'south so atrocious in Yu-Gi-Oh! it's a cadre feature, non a problems.
This can lead to great fun. When your deck goes off, you feel invincible every bit you rip through your cards and piece of work your manner to play out your flashy dominate monsters. On the other side of the field, your poor opponent is waiting 12 minutes for y'all to end your turn.
From Steam reviews and the opinions of fellow players I've asked, returning players feel similar the game is completely dissimilar than the one they grew up with, whether it be the original Duelist Kingdom era to Zexal.
Yu-Gi-Oh! Master Duel has a large trouble, but Battle Packs are the solution
The combination of power creep and a predatory reprint policy for the paper game results in a heavy compunction of players quitting due to them having to purchase new, expensive cards to keep upwards then have those investments be meaningless when Konami reprints or straight up ban those same cards. Chief Duel is free and easy to access, and could very well exist the solution to getting players dorsum into the game. That is, if the game is worth getting back into.
In its current state, Master Duel is a virtual simulator of the tabletop game using its ain, slightly modified banlist. For better or for worse, this is Yu-Gi-Oh! in its current state: substantially weaponized solitaire.
At that place's a lot to learn with the new archetypes, especially for the many players returning to the game. What if you lot want to have a fresh feel while retaining the classic Yu-Gi-Oh! gameplay of old?
The solution is to revive Battle Pack draft.
Battle Packs are a series of sets designed for sealed play. The cadre of a "limited" format similar sealed is that y'all play with cards designed to play with and confronting each other in a fair, controlled format. For instance, the second Battle Pack, War of the Giants, did not feature Extra Deck cards like Synchros and XYZ and was meant to simulate the early days of the game.
Typically, Express formats test your fundamental skills more than synthetic formats tin. Games of regular Yu-Gi-Oh! can feel similar your deck goes on auto-pilot, with lines of play that are good and established. That speed can be exhilarating, but often it feels like the game is out of your command.
We've seen the success of a slower Limited puddle of cards in the wildly pop Duel Links. It's accessible to more players, and returning players aren't overwhelmed. It's my preferred way of playing the game.
Master Duel is perfect for a sealed or draft surroundings. With an accent on ladder climbing, I could see a new limited puddle for each ranking flavour. It would keep players coming dorsum for more, and the online nature would let Konami to brand emergency adjustments.
The issue comes with monetization. It's in Konami's all-time interest to have players purchase more than cards. I feel Master Duel's Precious stone arrangement is fairly generous early on (compared to other gratuitous-to-play games), but I could see some bug if Gems were used exclusively for sealed purchase-in. In that location'due south some means Konami could implement sealed play that would fit naturally within Master Duel.
At the summit of each season, every player could receive 1 sealed pool for a league. They then could have the option to pay with Gems to get a new pool and play in another league. Sealed entry tickets could also be a prize for high placement.
In this case, options are ameliorate. For players who want to keep the cards, in that location could exist a Gem or Precious stone-bought ticket/subscription system. For others who just want to play, a "phantom" (to borrow an MTG term) effect could be used. A "phantom" event is when yous play as usual, but y'all don't go along the cards when you're washed. This is a slap-up manner to get returning players back into the ecosystem.
People want to play Yu-Gi-Oh! and there needs to be more options for those players wanting to re-experience a beloved childhood game. Main Duel is a fun game that is easy to exhaustion on, a trouble the newspaper game constantly deals with. It's a great client that is a golden opportunity for Konami to revolutionize the game and its histrion base of operations.
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Source: https://apptrigger.com/2022/02/03/yu-gi-oh-master-duel-battle-packs/
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